The Layer object allows you to access the properties of your scene's layers. Layers can be queried by using the Scene.GetLayer method.
Layer actions | |
GetNode | Queries a given node (region/entity) of the layer. |
Dynamic object creation | |
AddEntity | Adds a new entity to the top of the layer |
InsertEntity | Inserts a new entity to the scene layer |
AddRegion | Adds a new region to the top of the layer |
InsertRegion | Inserts a new region to the scene layer |
DeleteNode | Permanently removes a scene node (entity or region) from a scene layer |
Type (read only) | Returns always "layer" |
Name | The internal name of the layer |
Active | Specifies whether the layer is visible on screen |
NumNodes (read only) | Returns the number of nodes of the layer |
Width (read only) | Returns the width of the layer |
Height (read only) | Returns the height of the layer |
Main (read only) | Returns true if this is the scene's main layer |
CloseUp | Specifies whether this is a close-up layer |
Queries a given node (region/entity) of the layer.
Returns the requested node or null if a specified node doesn't exist.
Adds a new entity to the top of the layer
Returns a reference to the newly created entity object.
Inserts a new entity to the scene layer
Returns a reference to the newly created entity object.
Adds a new region to the top of the layer
Returns a reference to the newly created region object.
Inserts a new region to the scene layer
Returns a reference to the newly created region object.
Permanently removes a scene node (entity or region) from a scene layer
Returns true if the node was successfuly deleted.