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Introducing Wintermute Engine Development Kit
WME architecture
WME features
Requirements
Supported file formats
Inside a game
WME ProjectMan: the headquarters
Scene creation step by step (tutorial)
Step 1: Creating the scene; introducing the SceneEdit tool
Step 2: Scene entities
Step 3: Scene layout
Step 4: Blocked regions
Step 5: Waypoints
Step 6: Free entities, scale levels and decoration regions
Step 7: Region entities, cursors, scripts
Step 8: Layers
Step 9: Miscellaneous tips and procedures
Sprites
Actors
Entities
User interface layer
WindowEdit tool guide
Fonts
Bitmap fonts
TrueType fonts
3D characters support
Principles and requirements
Actor definition file, X format
Actor definition file, MS3D format (deprecated)
Scripting support
Additional 3D options
Shadows
Working with the inventory
Particle effects
Scripting dialogues
Music support in WME
Packages and file system in WME
Localization support
Using Theora to play videos
Using effect files
Accessibility
String Table Manager
Debugging console
Windows Vista support
Wide screen support
Scripting in WME
About the scripting language
Script and include files
Comments
Variables and data types
Conditions and comparison operators
Loops, break, continue and switch statements
Functions and the return statement
Custom methods and objects
Event handlers
Calling external DLL libraries from WME scripts
Script language reference
Game object
Scene object
Actor object
3D actor object
Entity object
Layer object
Region object
Waypoint group object
Item object
Sprite object
Frame object
Subframe object
Window object
Button object
Static control object
Editor object
Entity container object
String object
Date object
Array object
Math object
Keyboard object
File object
Directory object
MemBuffer object
Particle emitter object
Global functions
Setting up a text editor
Syntax highlighting
Checking the syntax
Plugin development
Basics
Mandatory exported functions
Class definition functions
WME interface classes
Samples
Version history
WME Book (online)
WME Resource Center (online)
License
Credits and thanks